The name Vnö Mokkō Hadfow is derived from the Goblin language, as Vnö Mokkō Hadfow was founded by Gilè, who was culturaly Wood Elf.
Climate
Vnö Mokkō Hadfow has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Vnö Mokkō Hadfow receives an average of 75 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Vnö Mokkō Hadfow covers an area of nearly 89 km2 (35 mi2), and an average elevation of 4260 m (13976 ft) above sea level.
Overview
Vnö Mokkō Hadfow was founded durring the early 14th century in summer of the year 1305, by Gilè. The establishment of Vnö Mokkō Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Vnö Mokkō Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Vnö Mokkō Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Vnö Mokkō Hadfow is buildings folow an organic layout of narrow cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Vnö Mokkō Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Vnö Mokkō Hadfow gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Vnö Mokkō Hadfow acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Vnö Mokkō Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Vnö Mokkō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Vnö Mokkō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vnö Mokkō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vnö Mokkō Hadfow's parks.
Vnö Mokkō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vnö Mokkō Hadfow.
Vnö Mokkō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Vnö Mokkō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vnö Mokkō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Vnö Mokkō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vnö Mokkō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vnö Mokkō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vnö Mokkō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vnö Mokkō Hadfow's public wards, blessings, and other arcane systems.
Vnö Mokkō Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Vnö Mokkō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vnö Mokkō Hadfow's grid is powered by a boiler and turbine based power plant.
Vnö Mokkō Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Vnö Mokkō Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Vnö Mokkō Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Vnö Mokkō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vnö Mokkō Hadfow's natural decorations nor waterways.
Vnö Mokkō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Vnö Mokkō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vnö Mokkō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Vnö Mokkō Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Vnö Mokkō Hadfow there is no wind.
The Ice Elemental, Small near Vnö Mokkō Hadfow are known to be almost tame, such that they can be put to domestic use.
Vnö Mokkō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Elven High Magic energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 38
Farmers: 62
Farm Laborer: 100
Hunters: 81
Milk Maids: 52
Ranchers: 27
Ranch Hands: 61
Shepherds: 52
Farmland: 84472 m2
Cattle and Similar Creatures: 5279
Poultry: 63354
Swine: 4223
Sheep: 211
Goats: 42
Horses, Mounts, and Beasts of Burden: 2111
Craftsmen
Arms and Toolmakers: 43
Blacksmiths: 45
Bookbinders: 26
Buckle-makers: 26
Cabinetmakers: 47
Candlemakers: 78
Carpenters: 64
Clothmakers: 60
Coach and Harness Makers: 22
Coopers: 52
Copper, Brass, Tin, Zinc, and Lead Workers: 29
Copyists: 20
Cutlers: 17
Fabricworkers: 47
Farrier: 108
Furriers: 13
Glassworkers: 65
Gunsmiths: 48
Harness-Makers: 20
Hatters: 41
Hosiery Workers: 14
Jewelers: 23
Leatherwrights: 58
Locksmiths: 21
Matchstick makers: 35
Musical Instrument Makers: 29
Painters, Structures and Fixtures: 27
Paper Workers: 30
Plasterers: 28
Pursemakers: 35
Roofers: 22
Ropemakers: 20
Rugmakers: 20
Saddlers: 39
Scabbardmakers: 43
Scalemakers: 22
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 20
Shoemakers: 20
Soap and Tallow Workers: 71
Tailors: 127
Tanners: 26
Upholsterers: 28
Watchmakers: 28
Weavers: 65
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 27
Booksellers: 31
Butchers: 49
Chandlers: 55
Chicken Butchers: 53
Entrepreneurs: 21
Fine Clothiers: 51
Fishmongers: 55
Florists: 13
Potion Sellers: 34
Resellers: 95
Spice Merchants: 30
Wine-sellers: 43
Wheelwright: 32
Woodsellers: 21
Service workers
Bakers: 111
Barbers: 120
Coachmen: 29
Cooks: 87
Doctors: 45
Gamekeepers: 31
Grooms: 18
Hairdressers: 84
Healers: 63
Housekeepers: 72
Housemaids: 111
House Stewards: 57
Inns: 19
Laundry maids: 39
Maidservants: 72
Nursery Maids: 39
Pastrycooks: 75
Restaurateur: 87
Tavern Keepers: 84
Specialized Laborer
Ashworkers: 29
Bleachers: 18
Chemical Workers: 12
Coal Heavers: 44
In-Town Couriers: 46
Long Haul Couriers: 50
Dockyard Workers: 43
Gas Workers: 10
Hay Merchants: 17
Leech Collectors: 63
Millers: 51
Miners: 47
Oilmen and Polishers: 32
Postmen: 44
Pure Finder: 27
Skinners: 63
Sugar Refiners: 12
Tosher: 31
Warehousemen: 78
Watercarriers: 41
Watermen, Bargemen, etc.: 68
Skilled Laborers
Accountants: 26
Alchemist: 32
Clerk: 47
Dentists: 21
Educators: 52
Engineers: 29
Gardeners: 21
Mages: 15
Plumbers: 22
Pharmacist: 26
Professors: 9
Scientists: 15
Wizards: 9
Civil Servants
Adventurers: 19
Bankers: 29
Civil Clerks: 46
Civic Iudex: 24
Consultants: 13
Exorcist: 45
Fixers: 26
Kami Clerk: 41
Landlords: 39
Lawyers: 25
Legend Keepers: 37
Militia Officers: 162
Monks, Monastic: 58
Monks, Civic: 68
Historian, Oral: 47
Historian, Textual: 25
Policemen, Sheriffs, etc.: 44
Priests: 87
Rangers: 28
Rat Catchers: 30
Scholars: 31
Spiritualist: 38
Slayers: 11
Storytellers: 89
Military Officers: 72
Cottage Industries
Brewers: 65
Comfort Services: 91
Enchanters: 23
Herbalists: 23
Jaminators: 60
Needleworkers: 63
Potters: 33
Preserve Makers: 54
Quilters: 30
Seamsters: 111
Spinners: 62
Tinker: 22
Weaver: 55
Artists
Actors: 21
Architects: 8
Bards: 34
Costumers: 13
Dancers: 24
Drafters: 13
Engravers: 17
Fine Furniture Carpenters: 10
Glaziers: 21
Inlayers: 20
Musicians: 58
Painters, Art: 11
Playwrights: 21
Sculptors, Art: 19
Wood Carvers: 84
Writers: 72
Produce Industries
Butter Churners: 81
Canners: 60
Cheesmakers: 75
Ice Merchants: 9
Millers: 43
Picklers: 35
Smokers: 26
Stockmakers: 22
Tobacconists: 34
Tallowmakers: 49
7923 of Vnö Mokkō Hadfow's population work within a Foundational Occupation.
435 work in Agriculture
1751 work as Craftsmen
638 work as Merchants
1243 work as Service Workers
826 work as General Laborers
324 work as Skilled Laborers
1134 work as Civil Servants
692 work in Cottage Industries
446 work as Artists
434 work in Produce Industries
12140 of Vnö Mokkō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1055 (5%) are noncontributers.
Points of Interest
Due to a magical anomaly, Vnö Mokkō Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
Vnö Mokkō Hadfow is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
The the a library of Truename Magic, an a library imbued with great amounts of Truename Magic energies was created in Vnö Mokkō Hadfow by in time immemorial, reportedly some time during the late 2nd century.